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MMoexp:PoE2 Currency Farming Lessons

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POE 2 Orbs continues to push its players into exploring a dizzying variety of farming strategies, from mapping and league mechanics to the high-stakes world of boss rushing. Among the more controversial and costly strategies in the current league sits the farming of Auroth, a boss whose unique loot table holds the potential for massive profits—but also devastating losses.

Recently, a player decided to take this experiment head-on by attempting 50 consecutive Auroth kills, a challenge that cost more than 50 Divines in entry fees. The goal? To discover whether this farm could turn into a sustainable profit engine or if it’s nothing more than a flashy gamble best avoided by most players.

What follows is a breakdown of this test, the loot results, and the lessons it teaches us about PoE2’s risk-reward economy.

Setting the Stage: Why Auroth?

Every league, players look for bosses that offer the perfect balance of accessibility, speed, and profit. Auroth, while not the most mechanically complex encounter, is attractive for two key reasons:

Speed of farming – Each Auroth fight takes less than a minute for a well-built character. Even with his two-stage life bar mechanic, the boss can be rushed down quickly with high DPS builds. Completing 50 kills in under an hour is possible, making it one of the fastest boss farms available.

Loot potential – The Auroth loot table includes some of the most desirable drops of the league. Chief among them is the Auroth Flask, a powerful and expensive unique consistently valued at 14–15 Divines. On top of that, the boss can drop Omen supports (6+ Divines each), Exoduses (smaller but steady value), and various Timeless Jewels.

On paper, these features make Auroth an appealing target. But as this 50-run test shows, the reality is much more punishing.

The Cost of Entry

To attempt 50 Auroth kills, the player invested a staggering 57 Divines just in splinters and entrance fees. That’s already an intimidating barrier—one that many casual players simply can’t afford.

The math breaks down like this:

1 Divine buys just under one full Auroth entrance.

50 runs therefore come out to ~56–57 Divines in cost.

This means that before any loot is collected, the player is already heavily in the red. To break even, multiple big-ticket items would need to drop.

The Drops: What 50 Auroth Kills Actually Yielded

Here’s the detailed haul from the 50 runs:

1. Timeless Jewels (Heroic Tragedy)

Dropped: 7 total

Value: ~80–85 Exalted each (but weak market demand)

Converted worth: ~2 Divines total

Despite dropping fairly often, the jewels simply aren’t popular. Most players treat them as filler loot, making them unreliable for profit.

2. Exodus Supports

Dropped: 13 total

Value: ~20–23 Exalted each

Converted worth: ~1 Divine total

These gems are usable but niche. Their narrow appeal means their value caps quickly, preventing them from forming a strong profit foundation.

3. Omen Supports

Dropped: 3 total

Value: ~6.5 Divines each

Converted worth: ~19.5 Divines

These are among the better drops from Auroth and provided the single biggest return during the test. Still, the low drop count wasn’t nearly enough to recoup the massive upfront costs.

4. Basic Currency

Loot included: 3 Divines, 1 Perfect Exalted Orb, and assorted chaos/exalted shards

Converted worth: ~6 Divines total

Currency drops softened the loss but weren’t significant in the grand scheme.

5. Other Gear Drops

Items like Osavara Storming Clubs and Swollen Shields dropped frequently.

Most of these are vendor trash, with only one notable perfect-rolled weapon selling for ~1 Divine.

Keeper of the Arc Helmets also dropped, but their value was effectively zero.

6. The Big One: Auroth Flask

Dropped: 0 in 50 runs

The entire farming strategy hinges on this item. With a value of 14–15 Divines, just one or two flask drops could have salvaged the run. Unfortunately, RNG was brutal: not a single flask appeared.

The Final Tally

After all drops were converted, the total return came to about 30 Divines. Compared to the 57 Divine investment, this left the player with a net loss of 27 Divines—in less than an hour of farming.

That’s right: one of the fastest boss farms in PoE2 turned into a -27 Div/hour disaster.

Why This Farm Fails

This test highlights the dangers of relying on bosses with loot tables centered around one ultra-rare, high-value item. The Auroth Flask is the only truly lucrative drop, and without it, the farm collapses financially.

Several issues compound this problem:

Drop Rate Dependence – With such a low chance to see the flask, most runs will result in massive losses unless RNG aligns.

Oversaturation of Minor Drops – Supports like Exodus and Timeless Jewels may sound valuable, but market demand is too low to sustain profit.

High Entry Cost – At 1 Divine per attempt, the risk per run is enormous compared to mapping or farming other bosses.

Comparisons: Other Bosses and Strategies

Contrast Auroth with King in the Mist, currently regarded as one of the most profitable boss farms this league. King in the Mist’s loot pool features multiple desirable drops, creating more consistent payouts. Even without jackpot-tier items, the run remains worthwhile.

Similarly, Zash farming provides a chance at high-value rings, which, while RNG-based, tend to appear with better frequency than Auroth flasks.

These alternatives highlight a key lesson: in Path of Exile, farms with multiple profitable outcomes are always safer than those dependent on one drop.

The Verdict: Is Auroth Worth Farming?

In its current state, no. Farming Auroth is less of a “currency strategy” and more of a gamble, akin to flipping a coin where losing means hemorrhaging dozens of Divines.

If you’re an ultra-wealthy player looking for a thrill, running a handful of Auroth attempts for a shot at the flask might be fun. But for anyone seeking steady profit, the math doesn’t add up.

Investment per 50 runs: ~57 Divines

Return in test: ~30 Divines

Net loss: ~27 Divines per hour

That’s a devastating loss rate for a farming method that is supposed to compete with mapping, boss rushing, or league-specific mechanics.

Smarter Alternatives

Instead of chaining Auroth runs, players are better off:

Selling Runic Shards – The entrance currency for Auroth is still in demand. Offloading shards is more profitable than spending them buy POE 2 Exalted Orbs.

Bosses like King in the Mist or Zash – These fights have more diverse loot pools and better expected value.

Mapping + League Mechanics – Timeless methods like Expedition or Delirium mapping remain steady, reliable currency farms that don’t require insane upfront investments.

Final Thoughts

Path of Exile 2 thrives on experimentation, and not every farming test is meant to succeed. In this case, the 50 Auroth run experiment provided invaluable data: while the fight is quick and flashy, the returns are wildly inconsistent, and most players will hemorrhage wealth chasing flask drops.

Until drop rates are adjusted or demand shifts, Auroth farming should be considered a high-stakes gamble, not a strategy. If you’re serious about making currency, focus your efforts on bosses and content with consistent profit pools. Leave Auroth to the daredevils.

For now, the community consensus is clear: don’t waste your Divines here.


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